Liminal Horror is a modern horror ttrpg that can adapt to a myriad of different subgenres. It’s fail forward, rules-lite chasis where you play as characters that battle against (and are changed) by the horrors that lurk in the dark.
itch: All content can be found on the Goblin Archive itch.io page.
Goblin Archives blog
goblinarchive.blot.im is where I post in process resources, appendices, updates, and additions to the Liminal Horror system.
Newsletter / Substack
Stay up to date with blog posts, releases, WIPs, and other cryptid-esque sightings. goblinarchives.substack.com/
Design Framework & Third Party License
A DESIGN FRAMEWORK has been included to help support creators in making adventures, content, hacks, and remiaginings using LIMINAL HORROR. The Third Party License allows designers an open way to make things and retain all profit and control of their work.
The Annotated Archive of Game Design Resources
This site also currently houses a collection of resources to help lower the barrier of entry for designers called The Annotated Archive of Game Design Resources
- Liminal Horror in print, itch, drivethrurpg, Japense Translation, epub,
- The Mall Official module: What if The Thing were set in a 1990s mall? in print, itch
- The Bureau Official module co-written with Josh Domanski: It’s Gradient Descent meets Control in print, itch
The github repository for this text can be found here
The cover illustration is © 2021 Zach Hazard Vaupen. Twitter:@zachhazard