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Accessibility & Design Intention

One of the big things I wanted when writing Liminal Horror was to push mystelf to find ways to support people’s ability to access information. This largely arose from my background in teaching, and how it is important to provide multiple access points and opportunities for people to engage in the work.


There are a lot of benefits to creating epub versions of games. Text only games are able to be used with screen readers, and have boosted accessibility functions (fonts, font sizes, margins). Two recent (as of August 2021) twitter threads have gone over how to create ePub documents. There will be a Liminal Horror Epub available for free in the near future (or past depending on when this is read).

  • Sean Patrick Cain had the initial twitter thread that went over step by step how he created a ePub version of his game Long Haul 1983.
  • Peter Eijk created a followup thread to talk about how one can create accessible tables in ePubs using html.

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Liminal Horror was written and designed by Goblin Archives