Different formats support different levels of accessability. when thinking about how one presents their work there are three major modes Web / EPUB / Print. Often when games are published the focus is only on print/pdf format. This is largely due to the fact that pdf is what is used to submit things for print. When thinking about accessiblity, understanding the scaffolds (and constraints) of the format is super important.

  • GIVING A DAMN ABOUT ACCESSIBILITY by Sheri Byrne-Haber is “a candid and practical handbook for designers.” Its goal is to make sure that digital accessibility provides equal access to information, functionality and experience on digital platforms.

Accessibility & Design Intention

One of the big things I wanted when writing Liminal Horror was to push mystelf to find ways to support people’s ability to access information. This largely arose from my background in teaching, and how it is important to provide multiple access points and opportunities for people to engage in the work.


There are a lot of benefits to creating epub versions of games. Text only games are able to be used with screen readers, and have boosted accessibility functions (fonts, font sizes, margins).

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Liminal Horror was written and designed by Goblin Archives