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Principles for Players

Agency

  • The numbers on your character sheet act as tools to mechanically engage with the game. They do not define your character.
  • Use how your character has grown to inform your play.
  • Embrace the weird and unknown.

Teamwork

  • Work to support others at the table.
  • Elicit interaction from other players.
  • Characters don’t always have to be aligned, but players should be aiming toward the same goal of memorable stories of horror and fun interactions with friends.

Talking

  • NPCs have drives and flaws. Interact with them as you would a real person.
  • Build relationships, engage with rivals, and invest in the NPCs.
  • Information and positive outcomes can often be achieved through dialogue. That being said, sometimes a cultist’s communion requires an offering of blood and bone.

Caution

  • Fighting is risky and the consequences of violence are long lasting.
  • A shattered mind is just as debilitating as a broken body.
  • Gain any advantage you can. Preparation can stave off certain doom.
  • Magic is chaotic and wielding the unknowable can have dire consequences.
  • Victory comes in many forms, and often it is a successful retreat.

Planning

  • Ask questions.
  • There is no perception or intelligence attribute. How you engage with the world hinges on how you use the information provided.
  • Reconnaissance, subtlety, and fact-finding are necessary for survival.

Ambition

  • Discover the drives and goals for you as a player, your character, and the team. Use those to inform play.
  • Try and fail forward. An engaging story is infinitely more interesting and memorable than simple successes.
  • It is the complications and resulting actions that we remember afterward.
  • Characters die, but the story will continue.
  • Play to find out what happens.

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Liminal Horror was written and designed by Goblin Archives