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Starting Gear

All PCs begin with an Investigator Bundle:

  • Phone (roll 2d4): 1-4 is a flip phone; 5-8 is a smart phone
  • Starting Cash ($3d10 x 3d10 )
  • Notebook and pen

Weapons (d20)

         
1 2-7 8-17 18-19 20
Armored Vest Improvised or Crude Weapon Dagger, Baton, Taser/Mace or pistol Rifle or Shotgun Magic

Investigative Gear

               
1 Night Vision Goggles 6 Handcuffs 11 Flashbang 16 Spray paint
2 Zip Ties 7 Grappling Hook & rope 12 Directional Microphone 17 Laptop & Printer
3 Binoculars 8 Body bag 13 Glass cutting tools 18 Kevlar rope
4 Chain & Lock 9 Tactical Flashlight 14 A box with no seam 19 Good Camera
5 Ancient Tome 10 An ivory necklace (+1 Stability) 15 Lockpicks 20 Bolt Cutters

Memento (d10)

       
1 A note from a lost love 6 A letter in a language you cannot identify
2 An item from your background 7 A book filled with names (in another’s handwriting)
3 A business card with a number written on the back 8 A voice recording
4 A piece of jewelry carved from bone 9 A heavily redacted file
5 A will 10 A small, old figurine

Bonus Item

       
1-5 6-13 14-19 20
Memento Investigative Gear Weapon Magic

Next: Party Questions


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Liminal Horror was written and designed by Goblin Archives