Starting Gear
All PCs begin with an Investigator Bundle:
- Phone (roll 2d4): 1-4 is a flip phone; 5-8 is a smart phone
- Starting Cash ($3d10 x 3d10 )
- Notebook and pen
Weapons (d20)
| | | | |
1 | 2-7 | 8-17 | 18-19 | 20 |
Armored Vest | Improvised or Crude Weapon | Dagger, Baton, Taser/Mace or pistol | Rifle or Shotgun | Magic |
Investigative Gear
| | | | | | | |
1 | Night Vision Goggles | 6 | Handcuffs | 11 | Flashbang | 16 | Spray paint |
2 | Zip Ties | 7 | Grappling Hook & rope | 12 | Directional Microphone | 17 | Laptop & Printer |
3 | Binoculars | 8 | Body bag | 13 | Glass cutting tools | 18 | Kevlar rope |
4 | Chain & Lock | 9 | Tactical Flashlight | 14 | A box with no seam | 19 | Good Camera |
5 | Ancient Tome | 10 | An ivory necklace (+1 Stability) | 15 | Lockpicks | 20 | Bolt Cutters |
Memento (d10)
| | | |
1 | A note from a lost love | 6 | A letter in a language you cannot identify |
2 | An item from your background | 7 | A book filled with names (in another’s handwriting) |
3 | A business card with a number written on the back | 8 | A voice recording |
4 | A piece of jewelry carved from bone | 9 | A heavily redacted file |
5 | A will | 10 | A small, old figurine |
Bonus Item
| | | |
1-5 | 6-13 | 14-19 | 20 |
Memento | Investigative Gear | Weapon | Magic |
Next: Party Questions