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The Annotated Archive of Game Design Resources

Below is a collection of resources I found to help guide me through the process of becoming a game designer (who writes their own system, or writes adventures for different systems). It is not comprehensive, and is a living document. My hope is to continue to grow this resource so that others can benefit from the collective insight of the ttrpg/design community.

Where to start (a great overview)

Table of contents

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Liminal Horror was written and designed by Goblin Archives